Dawn of the reapers

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So Dawn of the Reapers is starting to really come along, what part of the release are you most excited for? We want that immersive experience that our fans love from the ME universe.ĭonut: Not enough devs embrace the lore they go off of.

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My co-lead Skyline and I will spend hours fussying about a stupid little detail on skins. Everything about we do is about aiming for perfection. Paul Kiesling: I started this wanting to push the SINS engine to its limits, after being given a reality check by my old coder Zombie. So besides translating Mass Effect to Sins of a Solar Empire, what are your main goals for the mod? I saw after playing it that it would translate well into a game I knew and loved at the time: Sins of a Solar Empire.ĭonut: Everyone knows getting drunk is the best source of inspiration, it is how the Bastion came to be after all. Couple of friends of mine and I went out to local bar for a few drinks and kept talking all night about it and I started to play it and fell in love with the universe.

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Paul Kiesling: It’s actually a pretty funny story, like three years ago I wasn’t a Mass Effect fan at all. I’m the head and only remaining founder of Dawn of the Reapers, a Mass Effect mod for Sins of a Solar Empire (Rebellion)ĭonut: Great, how did you begin the mod? Did you just sit down and start modelling? Paul Kiesling: My real name is Paul Kiesling. Donut: So who are you? What is Dawn of the Reapers?